package game.data.implement;

import game.data.interfaces.ItemData;
import game.enums.ItemID;

public class gameItemData implements ItemData {
	ItemID myID;
	int myAmount, myMaxStack;

	@Override
	public void setItemID(ItemID value) {
		myID = value;
	}

	@Override
	public ItemID getItemID() {
		return myID;
	}

	@Override
	public void setItemAmount(int value) {
		myAmount = value;	
	}

	@Override
	public int getItemAmount() {
		return myAmount;
	}

	@Override
	public void setMaxStack(int value) {
		myMaxStack = value;	
	}

	@Override
	public int getMaxStack() {
		return myMaxStack;
	}

}
